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When Kouichi Sasakibara transfers to his new school, he can sense something frightening in the atmosphere of his new class, a secret none of them will talk about. At the center is the beautiful girl Mei Misaki. Kouichi is immediately drawn to her mysterious aura, but then he begins to realize that no one else in the class is aware of her presence.
It’s Ryuji’s first day as a junior in high school and it seems as if things are looking up. He gets to sit in between his only friend, Yusaku, and, more importantly, the girl he’s secretly crushing on, Minori Kushieda. But just when he thinks the stars are aligned in his favor, he unwittingly crosses the most feared girl in school, Taiga Aisaku, making her onto his arch enemy. To top it off, Taiga has moved in right next door to Ryuji and happens to be Minori’s best friend! Can this school year possibly get any worse?!
As one of the thousands of Japanese students afflicted with "chunibyo," a state where they're so desperate to stand out that they've convinced themselves that they have secret knowledge and hidden powers, Yuta spent most of his middle school years living in a complete fantasy world. He's finally managing to overcome his delusions but his chunibyo have attracted the attentions of another sufferer, and she's decided that this makes him her soul mate.
Nanami was just a normal high school girl down on her luck until a stranger’s lips marked her as the new Land God and turned her world upside down. Now, she’s figuring out the duties of a deity with the help of Tomoe, a reformed fox demon who reluctantly becomes her familiar in a contract sealed with a kiss. The new responsibilities—and boys—are a lot to handle, like the crow demon masquerading as a gorgeous pop idol and the adorable snake spirit who’s chosen the newly minted god to be his bride. As the headstrong Tomoe tries to whip her into shape, Nanami finds that love just might have cute, pointed fox ears. With romance in the air, will the human deity be able to prove herself worthy of her new title?
Mina Tepeş, the Princess of the ancient covenant and ruler of all vampires, wants her race to stop hiding from the humans. Using her vast wealth, she has paid off Japan's entire national debt and by doing so, gained the right to create a district off Japan's coast that is to become the future haven to vampires worldwide. But when she finally attempts to make public the existence of vampires to the world some politicians, terrorists and rival factions are plotting to assassinate Mina before she has a chance to get Japan's and international recognition for the Vampire Bund. Now she must rely on her strength, cruelty and those closest to her, while trying to make a normal life.
Tohru Honda is 16 year old orphaned girl who gets invited to live in the house of her classmate, the handsome boy Sohma Yuki, and his cousins, 16 year old Kyo and 27 year old Shigure. However, these young men and parts of the rest of their family (both close and distant) hold a curse; if they are hugged by the opposite gender, they transform into animals of the Chinese Zodiac. Everyday is an adventure for sweet Tohru, as she gets to know everyone in the large family better (especially Yuki and Kyo), in both common and bizarre situations. But, the Sohma Family curse is certainly no laughing matter... it also holds horrible cruelty and heartbreak.
A short, overweight student uses the Neuro Link, an evolution of the Nerve Gear, to escape himself from the reality. But his skills in the virtual world brings him to the attention of Kuroyukihime, a popular student who introduces him to the Brain Burst.
In the modern world, a lonely man dies and reincarnates in another world. Rescued as a baby from a tragedy by a brilliant sage named Merlin, the baby is raised as “Shin Walford,” and undergoes training in both magic and martial arts to kill the monsters that ravage the land. At 15 years old, Shin has become shockingly powerful. But his grandfather Merlin has forgotten to teach him the common sense of this world. As a result, Shin enrolls in the kingdom's Magic Academy to hone his skills and mature among other teenagers. However, living a normal life is impossible, as he is established as a local celebrity almost as soon as he arrives. This story follows Shin Walford's high school life in the capital as he makes new friends, learns about the world, and fights off the various forces of evil surrounding him and his city.
Oreki Houtarou is a minimalistic high school boy. One day, he joins the Classic Literature Club at his elder sister's request. There he meets Chitanda Eru, Fukube Satoshi, and Ibara Mayaka. Chitanda is a calm beautiful girl but she turns into an embodiment of curiosity once she says, "I'm curious." Fukube is a smiling boy with a fantastic memory who calls himself a database. Ibara is a short girl and is strict with others and herself. They begin to investigate a case that occurred 45 years ago. Hints of the mystery are buried in an old collection of works of the former members of Classics Club. The collection is titled "Hyouka."
Kōtarō Satomi decided to live on his own when he began high school, and chose Room 106 of Corona House because it was cheap. Unfortunately, Kōtarō soon discovers that numerous otherworldly and supernatural girls also want his room for various reasons of their own, and aren't about to back down. As a result, Kōtarō and the girls find themselves forced to live together as they try to settle just who ends up with the room.
After hitting her head particularly hard one day, Duke Claes' daughter, Katarina, suddenly recalls all the memories of her past life: that of a teenage Japanese girl. Just before her untimely death, this girl recalls playing an otome game... that is exactly like the world she's living in now! She is now Katarina Claes, the antagonist of the otome game, who nastily hounded the protagonist until the end. Knowing all the possible outcomes of the game, she realizes that every single possible route ends with Katarina being murdered or exiled! In order to avoid these Catastrophic Bad Ends, she has to use her knowledge of the game and her own wiles, starting with breaking off this engagement with the prince... Will Katarina survive while making her way through this world, where bad flags trip at every turn? Find out in this reverse-harem rom-com, led by everybody's favorite villainess!
Demon King Daimao follows Akuto Sai as the lead character, who on the day he enters Constant Magic Academy, receives a very unexpected future occupation aptitude test result: “Demon King.”
Our naïve protagonist proposes to a female character in an online game, only to find out that the player is actually a guy. Traumatized by that, he decides to never trust a girl online, but now, two years later, a female player is proposing to him. What will happen?
Advanced placement into a school of higher grade proof-reading is determined by the results of the Promotion Test strictly for class type. Ranging from A class with the best facilities anyone can offer all the way down to F Class which is composed of low dining tables, rotten tatami mats and other worn out facilities. Students can change classes by competing using the Examination Summons Battle system or ESB. Students summon characters with their equivalent test mark scores and use them to compete with other classes.
The famous "Seven Wonders" that every school seems to have are a staple of Japanese urban legends. One of the most well-known of these tales is that of Hanako-san: the ghost of a young girl who haunts the school's bathrooms. Kamome Academy has its own version of Hanako-san's legend. Rumors claim that if one successfully manages to summon Hanako-san, she will grant her summoner any wish. Lured by the gossip, many people have tried to call upon her, yet every attempt has failed. However, when Nene Yashiro, a girl hoping for romantic fortune, dares to summon Hanako-san, she discovers that the rumored "girl" is actually a boy! After a series of unfortunate events involving Nene's romantic desires, she is unwillingly entangled in the world of the supernatural, becoming Hanako-kun's assistant. Soon, she finds out about Hanako-kun's lesser-known duty: maintaining the fragile balance between mortals and apparitions.
Based on a visual novel of the same name by Rejet and Otomate, for the female market. Komori Yui is a positive-thinking girl who nevertheless is troubled by seeing spirits and experiencing poltergeist phenomena. In her second year in high school, she transfers to a new school — a night school for entertainers and celebrities — due to her father's work. There are rumours that vampires exist among the student body, and Yui ends up living with the six sadistic Sakamaki vampire brothers.
One day after school, Asahi Kuromine stumbles upon the truth that Youko Shiragami, the girl he has a crush on, is actually a vampire. According to her father's rules, Youko must now quit school in order to keep her family safe. However, Asahi does not want her to go and promises that he will keep her true nature secret. Unfortunately, this turns out to be easier said than done, as Asahi is a man who is easy to read and is unable to keep any secrets to himself. And this is the only the beginning of his troubles—more supernatural beings enter his life, and he is forced to protect all of their identities or face the consequences. Jitsu wa Watashi wa follows Asahi as he deals with his new friends and the unique challenges they bring, struggles to keep his mouth shut, and desperately tries to win Youko's heart in the process.
Teiichi Niiya who had just enrolled at Seikyou Private Academy gets lost in one of the school's old buildings and encounters Yuuko Kanoe, who reveals herself as a ghost with no memories. While investigating her death by looking through the school's seven mysteries, they discover the truth about these ghost stories and help those who are troubled.
The historical epic centers on Shichika Yasuri, the seventh generational head of the Kyotō-ryū school of martial arts in medieval Japan. He and his older sister Nanami live on an isolated island, until a military advisor named Togame tells him of the final 12 swords forged by a legendary swordsmith. At Togame's bidding, Shichika embarks on a journey to find all 12 of the swords.
Angel Beats takes place in the afterlife and focuses on Otonashi, a boy who lost his memories of his life after dying. He is enrolled into the afterlife school and meets a girl named Yuri who invites him to join the Afterlife Battlefront — an organization she leads which fights against God. The Battlefront fight against the student council president Angel, a girl with supernatural powers.